Strategy / 4X

Citadel Strategy

On-chain resource economy with player-driven markets and territory ownership.

Citadel is a 4X-inspired strategy title where regional control, production sinks, and player trade routes settle on-chain while tactical turns run in the client.

Technology stack

Technology stack

  • Unity
  • Solidity
  • Chainlink
  • The Graph
  • Arbitrum

Representative technologies from the delivery-not an exhaustive inventory of every dependency or internal tool.

Challenge

Economy designers needed sink/faucet telemetry that matched live player behaviour - not just launch-week spreadsheets.

Approach

Unity gameplay shell with Solidity market makers, Chainlink oracle feeds for seasonal events, Arbitrum Nova deployment for cost-sensitive settlements, and The Graph subgraphs for economy dashboards.

Outcome

Placeholder programme narrative - verify before publish. Headline metric stated for diligence review only.