Citadel Strategy
On-chain resource economy with player-driven markets and territory ownership.
Citadel is a 4X-inspired strategy title where regional control, production sinks, and player trade routes settle on-chain while tactical turns run in the client.
Technology stack
Technology stack
- Unity
- Solidity
- Chainlink
- The Graph
- Arbitrum
Representative technologies from the delivery-not an exhaustive inventory of every dependency or internal tool.
Challenge
Economy designers needed sink/faucet telemetry that matched live player behaviour - not just launch-week spreadsheets.
Approach
Unity gameplay shell with Solidity market makers, Chainlink oracle feeds for seasonal events, Arbitrum Nova deployment for cost-sensitive settlements, and The Graph subgraphs for economy dashboards.
Outcome
Placeholder programme narrative - verify before publish. Headline metric stated for diligence review only.